A good creative director spans disciplines and can basically plug into any problem. Specifically, in my sixteen years in the industry I’ve done the following:

  • IP creation from initial concept, pitch development, greenlighting and prototyping

  • Game Direction (design, art, audio, music, story, code)

  • Writing and narrative design, including editing, casting, voice direction and implementation

  • Studio Creation and Leadership, including staffing, finances and operations.

  • QA and the grunt work of getting a finished product out of the door

  • Publisher liaison and working with marketing and brand teams

  • Marketing and PR

  • Mentoring and support initiatives

I’ve also sat on juries, once wrote a column for GamesTM, am a passionate advocate and ally of inclusion and diversity programmes, and even sang the closing track on A Machine for Pigs (it’s a long story).

The games I’ve created and directed have received:

  • 3 BAFTA wins, 14 Nominations

  • 2 Apple Design Award nominations, 1 Win

  • 4 DICE award nominations

  • 2 nominations and 1 win at the Writers’ Guild of Great Britain awards

  • 9 TIGA Awards wins and another 8 nominations

  • 3 Develop Awards and another 4 nomimations

  • And wins and nominations at GCD Choice, IGF, NAVGTR, Golden Joystick, European Game Awards, PocketGamer, GANG, Amaze! and South by SouthWest (SXSW)